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Pablo Blanco

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Cross-validation

In the world of development and programming, especially in the field of machine learning, cross-validation is an essential technique for assessing the effectiveness of predictive models. Its main objective is to ensure that the model is capable of making predictions.

Immutability

Immutability refers to the inability of an object or entity to change or be altered once it has been created or defined. In the context of programming, immutable data cannot be modified once it is created. That is to say,

Hyperparameter

When talking about machine learning, hyperparameters are the settings we define to control the training process of a model. While model parameters are learned automatically during the training process (such as the coefficients in a linear regression), hyperparameters are the settings we define to control the training process of a model.

Version control

Version control is the practice of recording all changes to software code. Let's say it is the equivalent of saving the game in a video game. This tool or functionality is very useful in any software development project.

Container

A container is a virtualisation technology that allows packaging and distributing an application together with all its dependencies (code, system tools, libraries, configuration settings) in an isolated and portable environment. In other words, a container includes everything necessary for

Loop

In programming, a loop or cycle is a code structure that is executed over and over again (iteration) until a condition is met. It is a fundamental tool in computer science, as it allows the updating of part of a code in computer science.

Refactoring

Refactoring is a technical term that is popularly known as code cleaning, i.e. polishing the code of a software to refine it, remove redundancies and defects and make it more efficient. In general, this clean-up is not so much focused on fixing bugs

Cartesian robot

A Cartesian robot is a type of industrial robot that is characterised by its Cartesian coordinate system to control its motion. Instead of using rotating joints like anthropomorphic-type robots, Cartesian robots move along

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